51

Re: Long lost levels rediscovered!

toonjoey wrote:
videonerd91 wrote:

Has anyone else wondered what Sonic Team's version of Sonic X-Treme would look like? Probably something like a Sonic and Knuckles RPG.  cool

Did they just walk up slowly and assume Sonic Team isn't STI?

Well, Sonic Team actually isn't STI. They are two different development teams. Sonic Team being in Japan, STI (who developed Sonic 2 and Sonic Spinball) being in the US.

G O T T A   R U N   Q U I C K L Y

52

Re: Long lost levels rediscovered!

BakaBlake wrote:
toonjoey wrote:
videonerd91 wrote:

Has anyone else wondered what Sonic Team's version of Sonic X-Treme would look like? Probably something like a Sonic and Knuckles RPG.  cool

Did they just walk up slowly and assume Sonic Team isn't STI?

Well, Sonic Team actually isn't STI. They are two different development teams. Sonic Team being in Japan, STI (who developed Sonic 2 and Sonic Spinball) being in the US.

So yeah, technically STI is just a renamed Sonic Team USA branch.

toG E T H E R
insert lyrics here

53

Re: Long lost levels rediscovered!

toonjoey wrote:
BakaBlake wrote:
toonjoey wrote:

Did they just walk up slowly and assume Sonic Team isn't STI?

Well, Sonic Team actually isn't STI. They are two different development teams. Sonic Team being in Japan, STI (who developed Sonic 2 and Sonic Spinball) being in the US.

So yeah, technically STI is just a renamed Sonic Team USA branch.

Basically, yeah.

G O T T A   R U N   Q U I C K L Y

54

Re: Long lost levels rediscovered!

toonjoey wrote:
Andrew75 wrote:

Here is something more interesting !
also I'm copy pasting this from assembler where I posted it before and too lazy/ tired to edit it for this forums here, so kind of a recap!

Buried deep in the recesses of the V037 Release we did. there were some levels that did not belong to the POV or STI's V037/040 builds, but rather they belonged to a later build of the engine. Somewhere from around Version 042 or up. STI's team stopped labeling the .def files after V042 for some reason even though there were builds of the engine past V053. or maybe the def file format was V042? while engine had different versions ? I'm not sure what was going on with that.

Here are the 5 Jade Gully Act 2 level subsections that I had restored recently that I had meant to restore much sooner.
At first I was just restoring them and than showed a friend (SonicGenesis89) some screens of the level in Unreal 4. She replied. "That looks a lot like Yasuhara's Jade Gully concept art with the water wheel" and so we looked at the concept art and sure enough they matched pretty damned close! Anyways these are the first levels I've seen that have a corresponding concept art set.

Jade Gully Act 2-1

http://i.imgur.com/R7hhqWe.png
http://i.imgur.com/vnQbirK.gif
http://i.imgur.com/DABN1dv.gif
http://i.imgur.com/iX3QR6f.gif
http://i.imgur.com/ZbQzPks.png

Jade Gully Act 2-2
http://i.imgur.com/AezTBs4.png
http://i.imgur.com/GHvTNlW.gif
http://i.imgur.com/JroS6ta.gif
http://i.imgur.com/TomhqM0.png

Jade Gully Act 2-3
http://i.imgur.com/mhJql8R.png
http://i.imgur.com/HTZUTus.gif
http://i.imgur.com/7qjzhv3.gif
http://i.imgur.com/9b8XqlY.png

Jade Gully Act 2-4
http://i.imgur.com/Cx30Hdk.png
http://i.imgur.com/tBluBHb.gif
http://i.imgur.com/0eVuGGn.gif
http://i.imgur.com/6Axc6xi.png
http://i.imgur.com/0LhrbqV.png
Breakable wall, Hidden room!
http://i.imgur.com/NG9Ez1g.png
Jade Gully Act 2-5
http://i.imgur.com/R6mG9kK.png
http://i.imgur.com/hHtuSxN.gif
http://i.imgur.com/oZe6Nbs.gif
http://i.imgur.com/j5OeWN4.png

You gave me a hype flinch! AH! WHEREDIDYOUGETTHISSTUFFGIMMEGIMMEGIMME


what do the files date late 1996 early 1997?

55

Re: Long lost levels rediscovered!

ooh this looks cool!