Topic: Another small "discovery" about the levels.
In v001 the rings are displayed incorrectly due to a mistake in the def file. All you need to do is open Level01.def on Notepad, go to "// Ring" and erase "BackgroundTxtr //". The texture variable should be like that:
// Ring Txtr TXTRActor02 Scale 128 // 256=Cube size ..128=half cube... MoveType Static //PingPong //Static //Static FollowEdge PingPong Follower }