Topic: Sage 2014 act 1 (AXSX Live Playthrew)
I didn't release a playable level at this year's SAGE because there are some glitches that i would like to have worked out first.
So instead, I did a live play threw of test areas and unfinished levels (bugs and all).
Also, the test areas you see here were put together to test and develop game-play ideas that I wanted to see make it into X-treme. (you'll see lots of what I like to call F-loops (part of the sphere like ramps) I didn't run around these in the video much, they are there to make sure gimmicks work from all angles when world is in both rotate and non rotate mode)
Sucks that the sound got all screwed up because of the streaming software !
(forgot to uncheck something)