The summer release was canceled because they were not ready. Had to switch gears because Chris Senn unexpectedly wanted to join the team. I had to get an asset pack ready for him to use ASAP.
I was not expecting to have to get the user friendly game asset pack that was planned for later ready so soon. The pack can be used to quickly build and test levels on the fly. I had to change my goals a lot to get that pack ready.
(Sadly, In the end it turned out that he could not really use the pack on his computer because the specs are too low. However, Chris has blocked out a Metal Blade Zone concept in another program that I can import into my program and quickly build over that with the new assets I have created .
I don't feel the asset pack was a waste of time , in fact it can be used to really speed up building custom levels and having a finished level done 60% faster than what I was doing before.
My roll in this project is constantly changing between , Director, level designer, texture artist, Asset planning and assembly, code bug tester, researcher, 3D modoler, ect ect , its hard to take on more than 1 role at a time.
This past 3 weeks I have mainly been a director, and bug tester for my 2 programmers that finally have some free time again after many months of being busy on their own projects. so yeah the gears have switched again leaving level work at a near stand still. Bug testing really eats up most of my available time these days. ( I am also working on some textures right now for the Water level)
So yeah 3 guys working on a project that would normally need a much larger team. You cant expect things to be on time. its hard to predict when a next full sized demo will be out. ( I haven't even had time to finish the title screen yet BTW)