Topic: Building level specification / requirements
This post is a placeholder for the upcoming level building tutorials.
It may take a few days to upload something here, since I'm going on a road trip to Michigan tomorrow,
AXSX already has standards set up for building levels.
Standards like scale, texture format, and how geometry is built and how textures are applied.
some of these standards are pretty basic, but allow for universal level design practice, as well as what our engine requires to function properly.
To get you guys started on AXSX level development.
When I arrive in Michigan , I may have some time to start some basic tutorials and upload some recourses, including textures, level geometry sections for building levels, and on how to apply textures the proper way for our engine to use them.
P.s. Plus much more.