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Topic: Boss Engine information

So I just read this on Senntient

I have some basic control information from Christina coffin for how the boss engine functioned, as well as a new concept.

I have held onto this information for some time now. ( I wanted to surprise the community with gameplay and not just text info.)
I think it may be appropriate to share this now as it relates to the next question.

Quote from the Email dated Jan 13 2010:
1) The L,R triggers were set up to rotate the camera around sonic.
You could also press a certain button on the saturn controller to 
'lock the camera onto the boss' so then all of your d-pad movement 
would become relative to the boss character.

For example:
lock on mode controls:
left/right on d-pad lets you circle strafe left/right while facing the 
boss (good for dodging projectile from mecha sonic)
up made you run towards the boss while the camera is still loiking at 
him.
down made you run away from the boss while the camera still looked at 
him.

As you can imagine, fighting the boss with the camera in 'lock on 
mode' is very useful to dodge harmful things from the boss, and makes 
it feel more like a 1 on 1 fighting game which is what I wanted.
Having the unlocked camera mode, where the camera stays in 3rd person 
view behind sonic is also useful as well, so it depends on player 
preference and certain bosses (I had plans for another boss to spawn 
smaller enemies around him that you would have to jump/spindash into 
and they go back to fighting the main boss)

Sorry for copying Andrew's post, but I have to say this is epic!!! You have this implemented yet Andrew?

PunBB bbcode test

2

Re: Boss Engine information

meepmeep189 wrote:

So I just read this on Senntient

I have some basic control information from Christina coffin for how the boss engine functioned, as well as a new concept.

I have held onto this information for some time now. ( I wanted to surprise the community with gameplay and not just text info.)
I think it may be appropriate to share this now as it relates to the next question.

Quote from the Email dated Jan 13 2010:
1) The L,R triggers were set up to rotate the camera around sonic.
You could also press a certain button on the saturn controller to 
'lock the camera onto the boss' so then all of your d-pad movement 
would become relative to the boss character.

For example:
lock on mode controls:
left/right on d-pad lets you circle strafe left/right while facing the 
boss (good for dodging projectile from mecha sonic)
up made you run towards the boss while the camera is still loiking at 
him.
down made you run away from the boss while the camera still looked at 
him.

As you can imagine, fighting the boss with the camera in 'lock on 
mode' is very useful to dodge harmful things from the boss, and makes 
it feel more like a 1 on 1 fighting game which is what I wanted.
Having the unlocked camera mode, where the camera stays in 3rd person 
view behind sonic is also useful as well, so it depends on player 
preference and certain bosses (I had plans for another boss to spawn 
smaller enemies around him that you would have to jump/spindash into 
and they go back to fighting the main boss)

Sorry for copying Andrew's post, but I have to say this is epic!!! You have this implemented yet Andrew?

Kind of ,,,,in the old engine, when Xeniczone was working on the project in Game maker.
We may have a new programmer to do the boss engine stuff for UDK. I'm not sure about his skills yet, I want to see what he is capable of before making him a full member of the team.

AXSX Lead

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Re: Boss Engine information

still have it lying around? would love love to try it

PunBB bbcode test

4

Re: Boss Engine information

meepmeep189 wrote:

still have it lying around? would love love to try it

Not on my computer no. maybe someday

AXSX Lead