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Topic: Surpassed the setbacks, and Future plans as of 12-26-2012

Well guys, I have really made lot of progress, There are over 35 Levels that have been ported over from DEF format to my modeling format, and than cleaned up.
I've done some live streams for some of the clean up process. Catch the recordings here.
http://www.livestream.com/tuxmask75


Also... are there Any musicians out there?
I'm looking for some custom tunes to go with the custom levels that will be produced after the AXSX def version game is released.
Yes thats right ! ! !I've desided to make 2 versions of Xtreme,

#1 (AXSX Light)
Exclusively DEF file version containing all of the official Levels and test levels,
( doing this so that it weeds out bad layouts from the main game) ( think of this more as a huge tech demo, as thats how far the official game got, at least in my opinion looking at the assets )

#2 (AXSX)
Game containing the boss engine and custom zones.
(I'll be attempting to expand on the existing content that I've re-created in the past from magazine scans, video's, and incorporate + Expand on some of the def files making them longer zones.)
(The light version will also be in here as an optional bonus or un-lockable err or something)



Anyhow, I'm officially done cleaning up the Ported Def file models ( Thanks to SANiK for the tool), And man was it a real bitch ,
(Some of you may have caught my live feeds, if so than you could probably see how tedious it was to clean up over 35 levels by hand poly by poly.
Most levels had between 2000 to 4000 polygons each) thats a hell of a lot of clicking !

Next step is to texture the ported def files, this is where we will have to get creative as textures were never ever assigned to most of the levels.
( not all the def files were texture-less mind you, don't worry these will stay intact.
You can read up on this over at http://www.senntient...pic.php?id=1870

After Texture work is done , than the winding 3D Path bridges as seen the Youtube videos will be worked on,

( thanks to NeKit for the tools used to get the path vertex point locations exported)
This tool is a real break-threw as it shows basic rough shape before subdivisions.
Points are missing from the shapes, it seems the non leaked official game engine added a sort of subdivision to the paths( basic shapes) that we can not see in the def files.
therefore much of this will be guess work. however it will visually be very close.

Well maybe we can see them in the def files as in HEX dumps, but no way to see how the engine would have used the data. since we don't have the engine

After the winding path crap is done , comes bringing the levels into the game engine, setting up udk materials, programing enemies and gimmicks,
finally beta testing, than releasing,,, not sure how long this is going to take....
sigh,, it may be a little longer than what I want to spend on this light version of the game.

AXSX Lead

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

hmmmm... 2 versions of the game, sounds cool... smile

勇気だけは言めてやる、
かかって来い!
I Only respect your courage,
Bring It!

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Can't wait to try both of them  big_smile

I'm a french Canadian, so don't hurt me if my english can seem odd at time.
My youtube page: http://www.youtube.com/user/ZoneofDoom

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Hope to see a demo soon!

http://i4.photobucket.com/albums/y128/MithosYggdrasil/SonicJazzColor_zps4ecc7d8a.png

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Yes! I'm a musician! What would be the best way to send you samples?

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

@ OmochaoAbuser
Not sure how soon I can muster the next release,
It wont be a demo, but a full on release of the Light version,
(takes extra time to set up demos, wish i had that time)
Hmmmm, You could call it a demo since most of the def files were test stages anyways. tongue

@Willie w
I've sent an email, Lets see what you got!

AXSX Lead

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

I wonder, are these stages will be complete? I mean, with ennemie and working mecanic (like a working endstage signpost, or whatever the end of every stage will be).

I'm a french Canadian, so don't hurt me if my english can seem odd at time.
My youtube page: http://www.youtube.com/user/ZoneofDoom

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Many are not complete, i may add some endings to the ones that are incomplete.

AXSX Lead

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

I am looking forward to playing it!

10 (edited by majorasmaskfan 2012-12-28 13:28:15)

Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Wow I disappear for a while and this happens. I am a musician but i don't do much or have much experience in what you are looking for (i write lyrics for a band) so unless you are looking to do a live and learn, open your heart, crush 40ish type theme for the game like most 3d sonic games have i probably can not help.

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Yeah not looking for any music styles used in the modern games.
Think 808 state from the early 90s, They have been a heavy influence on early Sonic games soundtracks.

AXSX Lead

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

I have a friend who makes electronic music. A lot of it probably wouldn't work for this sort of project but he is extremely talented and has done a variety of genres. I could talk to him about it.

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Try Spelling Phailer on Youtube. He might do some custom chiptunes (SNES/Genesis era).
http://www.youtube.com/watch?v=quxzJ5xyuC4

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Looks like you're close the end; congratulations Andrew for being able to realize what others have failed to do. big_smile

For those interested in what the music in sonic x-treme would've sounded like here's a playlist of over 70 concept songs.
http://www.youtube.com/playlist?list=PLD5D2A776A605F6D5

^This is my post, and this is my signature <--

15 (edited by Moop 2013-01-06 16:37:05)

Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Awesome work, Andrew! You're making history, here!

On the topic of a musician, perhaps this person's talents would be of interest?
https://soundcloud.com/falk-2

He's made a lot of Genesis-era sonic music, and in my opinion some of the stuff he has seems like a really nice fit to Xtreme's gameplay style.

Also, if you need any of the music/bgm files that were uploaded to the Sonic Xtreme Compendium, apparently at some point in the past I grabbed all of them (there are a lot), and each level's respective songs came grouped together. I'm under the impression that it's just about all the official music, too, so I was pretty surprised when I found that sitting on my drive.

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Re: Surpassed the setbacks, and Future plans as of 12-26-2012

Yeah I downloaded that a long while back. Even has levels that never really went anywhere in development.

Anyway, I got them around the time I joined this forum so it's reasonable to believe that they're still floating around if Andrew doesn't already have them.