201 (edited by toonjoey 2017-02-23 16:24:52)

Re: Discoveries of my own

Sorry for giant wall of text incoming!

So I'm trying to get the file paths for PackageX just like they used to be. big_smile I'm utilizing what PackageX spits out in terms of textures (which is really useful--thanks SANiK) and ingenuity to restore the files.

Now if we could reformat level layouts to get them to LOAD since with some levels the stuff doesn't work.

Here's how the game loads files:
https://www.youtube.com/watch?v=DdDI53VeGAc
The game first looks at QUBIX WORLD (not sure what QUBIX means), which is stuff like what texture for the background, or the layout texture. The layout is something to note since it always loads first. Before anything else, that file loads. Then the game examines the background texture. You have to define it with the textures like when using cubes. So you can't put say, "BACKDROP/COOLLEVEL/2013/BACK.PCX", because the game says "wait thats not a texture. Not doin' this crap". So you would go back and put this for example:

//========================================================================================
//                                   1_T\Sonicfx\Spring                                   
//========================================================================================
NEW_TEXTURE "1_T\Sonicfx\Spring"
{
    Value   001,TXTR_Bitmap                     //Flags
    Value   002,Transparent+AutoTrans+BestQuality   //Rendering Flags
    Value   003,"PLT0288"                       //Palette
    Value   008,"1_T\Sonicfx\Spring"            //PCX FileName 
}

(you don't need to put in the double forward slashes, those are just comments for programmers)
This tells the game to go into the 1_T folder, then Sonicfx, then (if the file is there) load SPRING.pcx (or "spring.pcx", just as long as the file name is there and it's spelled right it loads (no grammar needed!)). If there is no SPRING.PCX, it just goes into the folder waiting for a file to load. If a file to load isn't there, then the game goes "poop" and just puts a placeholder.

Now if the file IS there, then yey you defined it.
http://i.imgur.com/DAAN8yB.jpg
Now to go to QUBIX WORLD!

//========================================================================================
//                                        QBX0001                                         
//========================================================================================
NEW_QUBIX   "QBX0001"
{
    Value   001,"Jade2-2"                       //Layout     Texture
    Value   002,"SkyTxtr"                       //Background Texture
    Value   005,Color(248,176,000)              //Specular   Color Range:0 ->   255
    Value   006,Color(000,000,032)              //Fog        Color Range:0 ->   255
    HexDump "01000100a6000000000000ea7fef00000800000001000000800400003e0c00003f0800001d0400007e0a0000ed0c0000800400003e0b00007f0b000001000000c71100003e0e000038080000641100007e0c0000e60c0000c71100003e0d0000780b0000010000008a1800003e0c00002400000027180000fe0a0000d20400008a1800003e0b000064030000010000005c1c00007e20000047000000f91b0000be1f0000f50400005c1c00007e1f00008703"  //Stored Editor Positions
}

(This is from JADE2-2.DEF BTW)
Ignore all of this crap besides these parts:

//========================================================================================
//                                        QBX0001                                         
//========================================================================================
NEW_QUBIX   "QBX0001"
{
    Value   001,"Jade2-2"                       //Layout     Texture
    Value   002,"SkyTxtr"                       //Background Texture

I don't know what happens if you load other QUBIXes, and I don't wanna test it. Anyone got a thrown away computer so I can keep mine?

Back to DEF stuff, Value 001 is the layout texture. You can define a path if you want for the layout. Just make sure you type it right (but you don't need grammar again).

Value 002 is the background. Remember. It HAS TO BE DEFINED. I learned this the hard way. Anyway, put that in and you're good to go.

Now back to loading stuff.

So everything is running smoothly, I got placeholders for textures in and whatnot. But apparently the cubes are the wrong color (since it loads cubes by color, I'll specify what I mean another time) so the viewer throws a fit and doesn't load it.

I don't know what's wrong: maybe Sonic doesn't have a starting point, maybe the cubes ARE wrong, maybe it hates me. Whatever it is, I know the levels that don't work are the JADE2-(stuff).DEFs. I don't know why though.

EDIT:I'm an idiot, 1_NEWs files are blank except for some layouts.

toG E T H E R
insert lyrics here

202

Re: Discoveries of my own

Pretty easy stuff right? But yeah for the V37 Editor, the index colors are off. try adding some blank blocks into the def file to see if they shift the order over. but don't change order of the blocks themselves. The index colors are off only because the newer engine that the levels were made in had different rules for recording the maps and the .pcx map files.

AXSX Lead

203 (edited by toonjoey 2017-02-24 20:27:35)

Re: Discoveries of my own

Andrew75 wrote:

Pretty easy stuff right? But yeah for the V37 Editor, the index colors are off. try adding some blank blocks into the def file to see if they shift the order over. but don't change order of the blocks themselves. The index colors are off only because the newer engine that the levels were made in had different rules for recording the maps and the .pcx map files.

Actually I'm not loading it in the editor, rather the old 3.2 viewer in PackageX. IDK what's wrong with it.

EDIT:Wait, is there some graph for each version of SoncBooms index colors? I'd like to see that if it is somewhere cause I'd use that immediately cause I'm not sure where you know that.

Also it wasn't easy at all.

EDIT 2:Actually the index colors aren't off at all.
http://imgur.com/0DwpuDG.png
Not a single file was changed besides the SYSRSRC files while trying to restore this crappy mess to finally let saving be used. v2 of the editor pls jolly that restores the saving.

EDIT 3:Andrew, how did you convert some stuff to actors?

toG E T H E R
insert lyrics here

204 (edited by toonjoey 2017-02-25 20:29:14)

Re: Discoveries of my own

http://imgur.com/aAfyIEe.png
Made this cool gif of the Electric Shield from Sonic X-treme. Woot!

20 until 10

EDIT:Another gif.
https://media.giphy.com/media/mj4pzyOuQ1NCg/giphy.gif

toG E T H E R
insert lyrics here

205

Re: Discoveries of my own

They say when jollyroger arrives at the forums, he comes with the magical v53 editor that works with v42 files!

Quick guys, lets all press PATHS to get it!

PATHS

toG E T H E R
insert lyrics here

206

Re: Discoveries of my own

V53 don't have paths according to Jolly.

AXSX Lead

207

Re: Discoveries of my own

Andrew75 wrote:

V53 don't have paths according to Jolly.

I'm just being a goofy guy. big_smile I would dig in and see if there is when I never get Windows 95.

toG E T H E R
insert lyrics here

208 (edited by toonjoey 2017-03-24 09:55:20)

Re: Discoveries of my own

You know the feeling when the Switch can't and wont connect just when you're going to play Splatoon 2?

Ohhhh boyyyy...

EDIT:And it just turned on. Quality Wi-Fi? What are those?

toG E T H E R
insert lyrics here

209

Re: Discoveries of my own

I know it's not Sonic X-treme but this is the most beautiful choice for a desktop I've done...ever.
http://i.imgur.com/HsfEeru.jpg

toG E T H E R
insert lyrics here

210

Re: Discoveries of my own

toonjoey wrote:

I know it's not Sonic X-treme but this is the most beautiful choice for a desktop I've done...ever.
http://i.imgur.com/HsfEeru.jpg

Has this topic just turned into a shitposting area?

G O T T A   R U N   Q U I C K L Y

211

Re: Discoveries of my own

BakaBlake wrote:
toonjoey wrote:

I know it's not Sonic X-treme but this is the most beautiful choice for a desktop I've done...ever.
http://i.imgur.com/HsfEeru.jpg

Has this topic just turned into a shitposting area?

For right now but I'm trying to get back into the game.

toG E T H E R
insert lyrics here

212

Re: Discoveries of my own

https://cdn.discordapp.com/attachments/310455063011393536/310847882045685775/triggered.gif
When you still haven't done any work on X-treme

toG E T H E R
insert lyrics here

213

Re: Discoveries of my own

toonjoey wrote:

https://cdn.discordapp.com/attachments/310455063011393536/310847882045685775/triggered.gif
When you still haven't done any work on X-treme

then go to work nibba

G O T T A   R U N   Q U I C K L Y

214 (edited by toonjoey 2017-05-08 18:50:20)

Re: Discoveries of my own

BakaBlake wrote:
toonjoey wrote:

https://cdn.discordapp.com/attachments/310455063011393536/310847882045685775/triggered.gif
When you still haven't done any work on X-treme

then go to work nibba

oh, ok

EDIT:When a Discord server bans you for not knowing things so they ban you instantly
https://www.youtube.com/watch?v=JijAbMRcx7k

EDIT 2: Reminder for everyone to join this Discord to do something, IDK. https://discord.gg/8tpN4yH

toG E T H E R
insert lyrics here

215

Re: Discoveries of my own

toonjoey wrote:
BakaBlake wrote:
toonjoey wrote:

https://cdn.discordapp.com/attachments/310455063011393536/310847882045685775/triggered.gif
When you still haven't done any work on X-treme

then go to work nibba

oh, ok

EDIT:When a Discord server bans you for not knowing things so they ban you instantly
https://www.youtube.com/watch?v=JijAbMRcx7k

EDIT 2: Reminder for everyone to join this Discord to do something, IDK. https://discord.gg/8tpN4yH

ok

G O T T A   R U N   Q U I C K L Y

216

Re: Discoveries of my own

Flopped with an old port of Jade Gully from v42 into v40, so time for a bump with an old picture.
https://cdn.discordapp.com/attachments/334430602495393803/334453836892864513/unknown.png

toG E T H E R
insert lyrics here

217 (edited by toonjoey 2018-02-21 15:12:28)

Re: Discoveries of my own

No, I didn't die. This thread didn't die either, cause it's pinned.

I'll probably be doing some research with 718 if I can find an ISO. Most links I find lead to BINs.

EDIT:Found a file that actually works!

It seems that the Metal Sonic boss arena was replaced with the JG arena, since the map texture is present only on one certain part of the map.

EDIT 2:Yabause has a built in SH2 disassembler, could be useful for finding out more stuff.

toG E T H E R
insert lyrics here

218

Re: Discoveries of my own

toonjoey wrote:

No, I didn't die. This thread didn't die either, cause it's pinned.

I'll probably be doing some research with 718 if I can find an ISO. Most links I find lead to BINs.

EDIT:Found a file that actually works!

It seems that the Metal Sonic boss arena was replaced with the JG arena, since the map texture is present only on one certain part of the map.

EDIT 2:Yabause has a built in SH2 disassembler, could be useful for finding out more stuff.

Ooh, that's interesting! I'm guessing they just use the same model, which is why both the Metal Blade and Jade Gully arenas have had textures on the same map.
Also, I always knew Yabause was better than SSF. No idea why people prefer SSF, it's a slow, buggy mess most of the time.

G O T T A   R U N   Q U I C K L Y

219 (edited by toonjoey 2018-02-21 16:55:26)

Re: Discoveries of my own

It seems like spamming the spindash increases gameplay speed until you move, strangely.

EDIT:Apparently not?

EDIT 2:Didn't someone work on a disassembly of 718 and never released it? I saw some code snippets on Sonic Retro.

toG E T H E R
insert lyrics here

220

Re: Discoveries of my own

toonjoey wrote:

It seems like spamming the spindash increases gameplay speed until you move, strangely.

EDIT:Apparently not?

EDIT 2:Didn't someone work on a disassembly of 718 and never released it? I saw some code snippets on Sonic Retro.

1) Uh, that's a bit odd.
2) It isn't? Why would they have textures for both of them in the files then?
3) If you mean the boss engine with the 3D model, the Sonic Pool stage and the Virtua Fighter background, yes. Someone did.

G O T T A   R U N   Q U I C K L Y

221

Re: Discoveries of my own

BakaBlake wrote:
toonjoey wrote:

It seems like spamming the spindash increases gameplay speed until you move, strangely.

EDIT:Apparently not?

EDIT 2:Didn't someone work on a disassembly of 718 and never released it? I saw some code snippets on Sonic Retro.

1) Uh, that's a bit odd.
2) It isn't? Why would they have textures for both of them in the files then?
3) If you mean the boss engine with the 3D model, the Sonic Pool stage and the Virtua Fighter background, yes. Someone did.

For the "apparently not" part I meant spamming the spindash increasing game speed.

Also no one has the Sonic Pool stage or the Virtua Fighter background build.

toG E T H E R
insert lyrics here

222

Re: Discoveries of my own

toonjoey wrote:
BakaBlake wrote:
toonjoey wrote:

It seems like spamming the spindash increases gameplay speed until you move, strangely.

EDIT:Apparently not?

EDIT 2:Didn't someone work on a disassembly of 718 and never released it? I saw some code snippets on Sonic Retro.

1) Uh, that's a bit odd.
2) It isn't? Why would they have textures for both of them in the files then?
3) If you mean the boss engine with the 3D model, the Sonic Pool stage and the Virtua Fighter background, yes. Someone did.

For the "apparently not" part I meant spamming the spindash increasing game speed.

Also no one has the Sonic Pool stage or the Virtua Fighter background build.

Ah, I see.

G O T T A   R U N   Q U I C K L Y