Topic: AXSX Shadow System! Oh the drool!
For the first time in AXSX history !
We have Engine lighting !
We can now use engine lighting, However shadows do not work with Fisheye.... so I produced a Material shader with which can be used to hand paint lighting over multiple blocks and textures on the fly.
When combined with the engine lighting we can hand paint shadows on the ground matching the engine lighting for walls and ceilings. (Anotherwords producing a faked shadow that looks like a wall is projecting it onto the ground.)
This image shows only engine lighting, notice the lack of shadows on the floor. (Walls appear as if they have shadows but that's just polygon shading from a directional light source.)
The next 2 images shows 100% hand painted lighting and no game engine lighting. They were just tests produced during shader development. (bloom can be disabled for the actual gameplay if we want)