126

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Eez cool

127

Re: Project VXH (Sonic X-treme 2d with a fisheye)

nice big_smile

Sorry for my English! I'm from Czech
My Youtube page
My Tumblr page
Please use Quote. So i can better understand who is talking to me.

128

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Whoa! The 2.5D looks pretty sweet!

129

Re: Project VXH (Sonic X-treme 2d with a fisheye)

thank you! big_smile

130

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Wow, you sure have come a long way since that early 2D screenshot. Why have Sonic's sprites been scaled down in 2.5D, though? It doesn't look very good.

http://internetometer.com/image/44320.png

131

Re: Project VXH (Sonic X-treme 2d with a fisheye)

The 64x64 sprites didn't work with the 3d, so i had to scale down the sprites to 32x32

132

Re: Project VXH (Sonic X-treme 2d with a fisheye)

What about changing the scale of the 3D rather than the sprites?

133

Re: Project VXH (Sonic X-treme 2d with a fisheye)

The Fisheye is getting messed up when I do that, but I can actully fix that

134

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Update: Sprites to 64x64! Sprite support! And FPS stabelizing!
http://i60.tinypic.com/2r7oymp.png

When I was expanding the level, the FPS became horrible low, like 13 fps.
But now I got a new "de-render" code, so the FPS dosn't drop. Now it's 30 fps.

135

Re: Project VXH (Sonic X-treme 2d with a fisheye)

what's that De-Render code? like it have view distance now?

Sorry for my English! I'm from Czech
My Youtube page
My Tumblr page
Please use Quote. So i can better understand who is talking to me.

136

Re: Project VXH (Sonic X-treme 2d with a fisheye)

yeah, it does, but it looks the same smile

137

Re: Project VXH (Sonic X-treme 2d with a fisheye)

New video showing off the Fisheye and physics, and also the new ring attraction effect.

https://www.youtube.com/watch?v=P2OuPJTNuUg

138

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Trees and water are looking good smile

http://i62.tinypic.com/rc4zrp.png

139

Re: Project VXH (Sonic X-treme 2d with a fisheye)

That looks pretty stellar, Vortex!
This will run at 60fps, right? (As in, it's not locked to 30, is it?)

140

Re: Project VXH (Sonic X-treme 2d with a fisheye)

35 FPS big_smile

141

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Least we will have 1 X-treme at this Sage right? lol

AXSX Lead

142

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Heh

143

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Vortex wrote:

35 FPS big_smile

As in, it's locked to that, or will powerful enough hardware be able to push it higher (I'm assuming the latter)?

144

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Sorry guys, I think I will miss sage sad

145

Re: Project VXH (Sonic X-treme 2d with a fisheye)

y

146

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Holy shit, I've come a loooong long way since those days, lol

This is pure nostalgia

147

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Oh hey Vortex! Mind if I use the engine developed for VXH?

toG E T H E R
insert lyrics here

148

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Keep going man !

AXSX Lead

149

Re: Project VXH (Sonic X-treme 2d with a fisheye)

Dude, could you release a demo of it for us?  big_smile