Re: Project VXH (Sonic X-treme 2d with a fisheye)
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Whoa! The 2.5D looks pretty sweet!
The 64x64 sprites didn't work with the 3d, so i had to scale down the sprites to 32x32
What about changing the scale of the 3D rather than the sprites?
The Fisheye is getting messed up when I do that, but I can actully fix that
Update: Sprites to 64x64! Sprite support! And FPS stabelizing!
When I was expanding the level, the FPS became horrible low, like 13 fps.
But now I got a new "de-render" code, so the FPS dosn't drop. Now it's 30 fps.
yeah, it does, but it looks the same
New video showing off the Fisheye and physics, and also the new ring attraction effect.
Trees and water are looking good
That looks pretty stellar, Vortex!
This will run at 60fps, right? (As in, it's not locked to 30, is it?)
Least we will have 1 X-treme at this Sage right? lol
As in, it's locked to that, or will powerful enough hardware be able to push it higher (I'm assuming the latter)?
Sorry guys, I think I will miss sage
Holy shit, I've come a loooong long way since those days, lol
This is pure nostalgia
Oh hey Vortex! Mind if I use the engine developed for VXH?
Keep going man !
Dude, could you release a demo of it for us?