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Topic: Title screen contest!

Okay guys ! Title screen concept art contest for Sonic Xtreme! I'll be competing as well.

Oh yeah,,, rules you ask ? umm....
1: Make something kick ass! (You can even use the original official logo and mix it up a bit if you like.)
2:Try to keep it mid 90s. ( modern style is ok too! )

The winner's concept art (may-be re-created in 3D with animation by myself.
OR....
If the art is done well enough it could also be used as is.
( Story boards showing title screen animation is a huge pluss.)

Good luck !- deadline is 8 - 22 - 2013


P.S.
We will hold a vote on who's title screen fits the project best. ( or perhaps combine some components from multiple submissions)
P.P.S. !!! >__<
Hope we can get more than 1 submission here !
p.p.p.S! ! !
Prize = names in credits and title screen concept art shown in bonus features area.
p.p.p.p.p.S
Will need Press start, options menu, level select and bonus materials themed areas as well.
Im not 100% sure what will be in options, most likely a sound test, screen res select, and graphics quality settings.
(you'll probably only need to mock up backgrounds for these menus and perhaps font styles)
Anyways its up to you guys !

AXSX Lead

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Re: Title screen contest!

I'll join and try my best big_smile Can we use the official sprite pack from Senntient's forum and /or some models on google right? Just for asking  wink

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

Use anything you like.

AXSX Lead

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Re: Title screen contest!

http://imageshack.us/a/img600/1407/phz5.jpg

Very Rough Sketch of the opening logo, title screen & menus.

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Re: Title screen contest!

Meep....could we get a bigger sized scan ?

AXSX Lead

6 (edited by meepmeep189 2013-08-04 14:17:06)

Re: Title screen contest!

Sure, I'll rescan it tomorrow.
Edit: check post below

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7 (edited by Gabrimax98 2013-08-04 09:59:44)

Re: Title screen contest!

daaamn... now i have to rework part of my title screen )=
http://i43.tinypic.com/2m7dn28.png

Now i need to rework on Sonic, to make something like on the sketch  sad

EDIT: I've spent some hours on Blender editing the Sonic R Model made by Andrew, and i've made something like the sketch:

http://i42.tinypic.com/2rhpm2r.png

I think i need to resize Sonic to make it bigger... Let me know what should i modify  wink

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

I think it would be nice to have like an overworld shot in the background instead of Jade Gully. Just my opinion. As for the rest, it would probably look better once rendered in 3D by Andrew. The concept isn't bad, I'd just need to see it in full implementation to be convinced.

As far as the sketches go, they seem too Generations to me. Sonic jumping out of the ring and manually navigating around instead of a traditional menu just doesn't seem 90s to me.

My personal idea is this:

*Open with a casual, non-flashy disclaimer talking about SEGA/Sonic Team's property blah blah blah and SEGA Technical Institute blah blah and maybe a special thanks to Chris Senn for all of his contributions.

*Instead of SEGA popping up in the old fashion, put "AXSX" there instead and maybe have a similar synthesized voice say "AX-SIX". This is because, despite the game orignally being STI's, it was made pretty much from the ground up by the AXSX team with input from Senn and various sources. SEGA/STI had their screen before this, so why not.

*Next have some 90s intro, with Sonic jumping into a ring from a black screen, then the background flashing to something nice like a much higher resolution of the Jade Gully background (the mountains, not the actual level) or a world map. The title "Sonic X-Treme" comes in with some semi-fancy transition.
------This is where I kind of wanted to make a change to the whole thing. Instead of it being "Sonic X-Treme AXSX" or "Project AXSX", just have it say "Sonic X-Treme". The way I came up with this is giving the AXSX line its own screen, showing that it was the AXSX team who put in all the effort to let this game see the light of day. Despite it being AXSX it should, first and foremost, be recognized that the game is "Sonic X-Treme". Changing the title gives the impression that it's meant to be a spinoff or something that plays off the original game instead of simply being a faithful replication of it. Same game, same name.

*Starting from the title screen fades to black and opens with a generic, yet stylized menu.
+Start Game
---New Game
---Load Game
+(From Load Game)
---Continue
---Stage Select
---Boss Rush
+Options
---Fisheye Distortion (slider, or just multiple options)
---Sound (volume for sound effects, music, etc)
---Rendering Distance (slider or multiple options. Sonic R for PC is a good example)
+Extra
---Sound Test (self explanatory, but maybe having to unlock each stage/boss theme by playing)
---Cut Scenes (assuming they're used)
---Credits (Just plays the credits over a black screen)

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Re: Title screen contest!

I've really appreciated your feedback, and yes, i had to put jade gully's level because other than that, i honestly didn't know what to put in the background tongue
As for the animation, I had something in my mind:

--After the 90's cutscene, Sonic launches off the screen (up-right), screen fades to white, and then fades out showing the startup screen. After 0.5 - 1 second, Sonic comes from down-left screen and centers the Big Flying ring. When it's going to the ring, immediatly screen fades in and out to white, all the ring, sonic and the X-treme text goes up and down slightly and sometimes the word "X-treme" makes a 360° turn rapidly, something like sonic R smile

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

http://imageshack.us/a/img14/1224/yv4a.jpg
admittedly I borrowed some of this concept from the orginal Xtreme story boards but basically Sonic breaks through the Sega logo we all know and love.

http://imageshack.us/a/img196/4461/j40c.jpg
Here Sonic rises up in the air until he forms his pose from the cover art for Xtreme. While I love Gabri's version of the title screen, I think this simple yet effective version would work as Mario & Crash Bandicoot are both on their respective title screens in a close up form, why not sonic? From here Sonic flys off the screen when start is selected and he lands in the menu screen, which is sorta like it's own fisheye map in itself. The File select obviously takes cues from the Saturn Memory card and Sonic 3&K file selection screen. As Sonic runs to the next spot we see options which is a basic options screen ( the control settings screen detailed on a page below). the bonus features area has Sonic jumping into a ring to access it (the actual screen detailed better below).

http://imageshack.us/a/img199/4030/m962.jpg
Should it be implemented, Tails would take us to the multiplayer screen as of course Tails would be there.
http://imageshack.us/a/img59/7092/ltp5.jpg
They land in the menu screen which looks similar to the main menu hub level. Under that is the bonus features area and of course has Tails flying around in the background. Sonic would be able to walk up this stone wall which has all the thumbnails of the artwork and other such goodies, which he would jump on to select.

http://imageshack.us/a/img836/2379/7y39.jpg
Here's a pause screen, control selection screen (how it works is detailed in the actual artwork), & if internet is available, what that screen could look like.

While it's a simplistic approach, I think it would work great. Still love the traditional title screen Gabri's made, but I think that they would move on from that sort of screen so they can move Sonic into a new era.

http://imageshack.us/a/img11/7002/v1xz.jpg

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Re: Title screen contest!

I don't know why, when i saw the start-up screen sketches, i istantly had in mind Sonic 2 For the Game Gear. Lol.
Well, apart this off-topic thing tongue , I've read all the post from Meep.
The only thing that makes me confused is when Sonic breaks the Sega logo... Why destroying it with a simple jump when they implemented a Spin Slash move for sonic? It's a bit strange for me...  hmm

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

Spin slash could be used there too, it's just a ball form.

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13 (edited by David184 2013-08-06 08:11:22)

Re: Title screen contest!

hello guys. today i registered on this forum so i can share the idea with title screen. i have been watching this forum and development of Sonic x-treme and i like how is it going! i know my english is not 100% perfect but i hope that you guys will understand me.

here is the concept arts
http://i.imgur.com/p0CEag3.png
http://i.imgur.com/ln00kfT.png

if you want to have closer there you have links
http://i.imgur.com/p0CEag3.png
http://i.imgur.com/ln00kfT.png

Sorry for my English! I'm from Czech
My Youtube page
My Tumblr page
Please use Quote. So i can better understand who is talking to me.

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Re: Title screen contest!

Hmm, pretty cool, simple but good! It reminds me of a Genesis' sonic game in prototype version tongue

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

Gabrimax98 wrote:

Hmm, pretty cool, simple but good! It reminds me of a Genesis' sonic game in prototype version tongue

Thanks! i wanted to make something simple and something that would not be so hard for andrew to create.

Sorry for my English! I'm from Czech
My Youtube page
My Tumblr page
Please use Quote. So i can better understand who is talking to me.

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Re: Title screen contest!

Some great concepts going on here... also check out the entries over on sonic retro..
http://forums.sonicretro.org/index.php? … &st=60
Oh yeah and please don't make anything over complicated... like adding tails for example (we don't even have a multi player framework in place yet, may never have one),, that will add too much of a delay to the already long development time !!! (If we do add multi player we can do a new titlescreen as it will be a separate game build all together)

Also if anyone wants to make some of the gfx that would be usable in the final titlescreen ,, please by all means go for it ! Afterall the purpose of the contest is to speed up development.

AXSX Lead

17 (edited by Shadowplayer 2013-08-06 23:25:07)

Re: Title screen contest!

How about a Sonic CD-ish intro screen with Space Queens playing and possibly having a rotating background that depicts most or all of the levels within the game which covers the entire background ???? Also with a big SONIC XTREME logo underneath Sonic himself wagging his finger in that ring he pops out of all the time .... my first suggestion ....

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

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Re: Title screen contest!

Some very simple concepts.

I think the title screen should have a simple background like Jade Gully's. I think the title itself should be distorted since fisheye was one of the main gimmicks they were advertising for the game.

Menu screens should be like what I posted. Another simple background with just a small color scheme and the available options. Use a spindashing Sonic as the cursor, and maybe have him spindash across the selected option, taking to the appropriate sub-menu.

This also shows my idea on fitting in "AXSX" without it being in the title. Every time the game is loaded, it will be the first thing people see.

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Re: Title screen contest!

Shadowplayer wrote:

How about a Sonic CD-ish intro screen with Space Queens playing and possibly having a rotating background that depicts most or all of the levels within the game which covers the entire background ???? Also with a big SONIC XTREME logo underneath Sonic himself wagging his finger in that ring he pops out of all the time .... my first suggestion ....

Watch my first post here, i think i'm showing most of your concept  wink

“Video games are bad for you? That's what they said about rock n' roll.” ― Shigeru Miyamoto

Sonic Xtreme!

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Re: Title screen contest!

Title screen music needs to be sonic boom or you can do anything.

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Re: Title screen contest!

truth be told it's not something they'd do for Xtreme. Space Queens is most likely gonna be used.

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Re: Title screen contest!

Wesrocks82 wrote:

Title screen music needs to be sonic boom or you can do anything.

In case of you may haven't notice, but Project AXSX is a recreation of Sonic Xtreme, not Sonic CD.

I'm a french Canadian, so don't hurt me if my english can seem odd at time.
My youtube page: http://www.youtube.com/user/ZoneofDoom

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Re: Title screen contest!

I would make sense to just use Space Queens for the title, then use the Options music for all of the menu screens. Definitely shouldn't be something from a different game.

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Re: Title screen contest!

Working on uploading my sketches for the title screen. I'll post it when its done. big_smile

http://imageshack.us/a/img404/4484/h2q.gif

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Re: Title screen contest!

Space queens will be the title music BTW

AXSX Lead