Still working hard on AXSX assets!
Currently sitting at 23960 Modular block shapes, each with 2 UV sets. 1 UV for textures and the other for light maps if we so chose to use them. ( a kind of futureproofing so blocks can be used in other future sonic projects )
And as you can see various loop types can be produced. This block set here is Loop block set B, UV_Variation_2(Bv2) out of A,B,C, and D which allow 4 different loop types. ( each loop Group has 2 UV variations for the Visual UV texture. ( so that's 8 sets of blocks for loop flexability) with Av2 Bv2 Cv2 and Dv2.
and keep in mind many shapes can be produced with each block set. (Loop block sets are there for maximum creative flexibility without having to go back into a modeling package)
This screen shows a random modular Loop block cluster which allow for quick copy pasting into levels, The level layout artist can than delete blocks off the main shape to create a normal looking loops or swap sections of the loop out, for example: the bottoms and top clusters can be swapped to create a loop orientated to accommodate an upside down rotated, or side ways rotated play area for a level. ( arrows show UV map direction)
And these next 2 images shows a upside down Loop made by moving blocks starting with the above pictured loop. ( also fisheye applied here with 2 custom textures)
And for this next image, I applied an aditional random animated texture that I made ( making 2 count of textures for some blocks)
Anyways ... this means blocks can allow individual textures( shaders) for each face up to 6 different textures(shaders) per block.
I'm now at the point where I don't think we need any new core block shapes. I can start to make clusters out of the base block shapes to make assets like slopes and other level geometry.
Holy bat shit folks, that means the real fun stuff begins now ! ( level layouts)