26

Re: Level props and other gimmicks

Okay,, one more update on the Monitor texture. I guess its done, What do you guys think?
http://I.imgur.com/BPeWE1H.png

AXSX Lead

27

Re: Level props and other gimmicks

This is really nice! will you make the model pixelated or made out of voxels?

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28

Re: Level props and other gimmicks

No, it wont be pixelated like GHZ 2.5d's model was.

AXSX Lead

29

Re: Level props and other gimmicks

Andrew75 wrote:

No, it wont be pixelated like GHZ 2.5d's model was.

so low poly?

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30

Re: Level props and other gimmicks

I see now what you meant by the red light, I totally overlooked that detail, proves how much of an incredible attention to detail you have.

31

Re: Level props and other gimmicks

CrazedGunmang96 wrote:

I see now what you meant by the red light, I totally overlooked that detail, proves how much of an incredible attention to detail you have.

actually it was not in the first screen hahah. that was added

AXSX Lead

32

Re: Level props and other gimmicks

New star bumpers:
http://I.imgur.com/o3ojvX9.png

Maybe the star shape is more cute here on the old sprite set?
http://I.imgur.com/6VjGwpO.png

AXSX Lead

33

Re: Level props and other gimmicks

That looks amazing.

I am PoisonedElite I like Drawing, making the now unfortunately rare YouTube video, and playing games. 
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34

Re: Level props and other gimmicks

A little more Xtreme with Chrome!
Also added a bottom highlight. Looks better when you can see the spinning animation.
http://I.imgur.com/GueDapI.png

AXSX Lead

35 (edited by CrazedGunmang96 2014-07-08 17:38:05)

Re: Level props and other gimmicks

I kind of do like the original sprites better, they do look kind of "cuter" in a way, but eh your game. The ultra detailed chromed sprites DO look cool, but maybe a bit too out of place? Idk.

36

Re: Level props and other gimmicks

Kind of feel that way too, although they do look better in the second screenshot. Again, they do kind of seem out of place as this is supposed to look like an actual Saturn title.

http://i4.photobucket.com/albums/y128/MithosYggdrasil/SonicJazzColor_zps4ecc7d8a.png

37

Re: Level props and other gimmicks

I'm kinda with these guys on this, the more pixelated look fits a Saturn game much better (though the first ones are probably a little too pixelated). Just a suggestion, maybe you could pixelate the new bumpers and come half-way?

As Gunmang said though, it's your game tongue

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38

Re: Level props and other gimmicks

Hmm, they have the same pixel aspect as Sonic's sprite when standing next to eachother 1 to 1, Sonic is closer to the screen, ( check out the ring also) I think the other issue is that the colors on the original textures are lower a bit than what i'm using.

AXSX Lead

39

Re: Level props and other gimmicks

If anyone's needing a refresher about what the 2D bumpers look like:
http://info.sonicretro.org/Bumper

The new ones look more like Sonic 2's, while the old ones look more like Sonic 3's (although the stars are a tiny bit fatter than Sonic 3's).

The chrome is in neither, but it seems as though the bumpers have changed in every Sonic game ever:
http://sonic.wikia.com/wiki/Bumper

I say stick with the current design (if there was any question of ditching it)--it makes the Xtreme bumpers stay true the lack of "bumper continuity" in the Sonic series.  smile

40 (edited by GuywithPie3376 2014-08-11 11:52:13)

Re: Level props and other gimmicks

I like the new chrome design too. The stars are meant to be thinner. Unless you're talking about Sonic 3's bumpers. The new monitors look awesome, too. I can't wait to see the broken monitor model.

http://internetometer.com/image/44320.png

41

Re: Level props and other gimmicks

It may not be pretty (yet), but We have .... Hang-bar!

Sonic is on the ride of his life !
http://I.imgur.com/PIYy2b7.png

Rotates left and right horizontally.
http://i.imgur.com/A9Yv59A.png


Anti gravity Handstands or die ! ( Sonic can jump back and forth between bars as the platform rotates 360 degrees vertically)
http://I.imgur.com/i7S5Fzh.png

AXSX Lead

42

Re: Level props and other gimmicks

Cool!
Can he jump on the bars when they are 90 degrees to him?

43

Re: Level props and other gimmicks

How about some screens of the water current gameplay features. ( test level uses temp GFX)
Josh has a few bugs to work out yet for this Sonic sprite animation here, but at least the base animation is in place !

Sonic spins as the water's current takes him away!
http://I.imgur.com/w24gRjX.jpg
http://I.imgur.com/2XkM6Gg.jpg

Custom Untextured version of the crystal spear model. ( this one was not used in game , but since you guys like beta stuff, have at it !)
http://I.imgur.com/vkmSkfV.gif

Sneak peak at the new level props can be seen to the right! ( the crystal spears are actually green with a black metal rod, but the water tints everything too much to be able to see the nice texture details that were added.) (Tinting needs some tweaks!)
http://I.imgur.com/OdKuAeV.png

AXSX Lead

44

Re: Level props and other gimmicks

Water surface WIP. Fully animated down to the little pixels that scroll in a classic 2D like parallax fashion.
http://I.imgur.com/Q5oUG3J.jpg

http://I.imgur.com/YZbx8xW.jpg

AXSX Lead

45

Re: Level props and other gimmicks

is this going to be transparent?

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46

Re: Level props and other gimmicks

David184 wrote:

is this going to be transparent?

For this specific water surface I was taking a cue from Collision Chaos Zone.( The water even scrolls similar left and right) May add transparency depending on water viewing angle vs camera position so when sonic jumps we can see under the water below.

AXSX Lead

47

Re: Level props and other gimmicks

I'm not dead yet! Wow, this new stuff is pretty cool! So with all these high-quality sprites, what do you think the game's art direction will be? Will it try to emulate old Saturn graphics as originally intended, or would it be a high-quality version with smooth textures and models, like that one cancelled project you mentioned on the Sonic Retro thread?

http://internetometer.com/image/44320.png

48

Re: Level props and other gimmicks

Thanks to a little of bit of Xaklse's programming knowledge we now have fan physics that function much better than what we had before !

http://I.imgur.com/mii71hh.png
http://I.imgur.com/2biRKPz.png
http://I.imgur.com/LjJXSLl.png

AXSX Lead

49

Re: Level props and other gimmicks

GuywithPie3376 wrote:

I'm not dead yet! Wow, this new stuff is pretty cool! So with all these high-quality sprites, what do you think the game's art direction will be? Will it try to emulate old Saturn graphics as originally intended, or would it be a high-quality version with smooth textures and models, like that one cancelled project you mentioned on the Sonic Retro thread?

I'm still keeping the art direction Saturn like for the most part. I'm just adding in a few fancy effects here and there for good measure. Effects that original team would have liked to do on Saturn but couldn't because of the limits of the hardware. (for example it looked as if they wanted to do reflections for the Metal Sonic boss floor but couldn't really pull it off without a hacky workaround by mirroring Sonics sprite and putting it on top the floor)

p.s. No smoothed textures

AXSX Lead

50

Re: Level props and other gimmicks

Andrew75 wrote:

Thanks to a little of bit of Xaklse's programming knowledge we now have fan physics that function much better than what we had before !

**Picutres**

Those fans are great! also another question about the water. will water continue infinitely into the background? so it will look like that water is not a big chunk of water. since far away i can see that the water ends there.

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