26

Re: Development Resuming

An online 2 player racing mode, online Battle mode, online treasure hunt mode, and or competitive score attack mode is only an if type situation at the moment, and only when after the single player campaign is completed. Unless I can get a UDK online-play programmer specialist to work on it separately.

AXSX Lead

27

Re: Development Resuming

the song space queens is the song you hear in the sonic xtreme stages except for new worlds

28

Re: Development Resuming

Just wanted to ask if there is a timetable for the release of the demo.

http://i4.photobucket.com/albums/y128/MithosYggdrasil/SonicJazzColor_zps4ecc7d8a.png

29

Re: Development Resuming

OmochaoAbuser wrote:

Just wanted to ask if there is a timetable for the release of the demo.

Whenever I can, lol hopefully by end of the month.
Also, I feel like this release will be for bug reports mainly, not really a demo per-say.
Today I just got the Hud in game, the one seen in the 718 Demo.

AXSX Lead

30

Re: Development Resuming

Andrew75 wrote:
OmochaoAbuser wrote:

Just wanted to ask if there is a timetable for the release of the demo.

Whenever I can, lol hopefully by end of the month.
Also, I feel like this release will be for bug reports mainly, not really a demo per-say.
Today I just got the Hud in game, the one seen in the 718 Demo.

That's cool to finally see the old good HUD! While i'm here, can you tell us what this new demo will contain? How many stage or feature/improvement will have compare to the 2011 demo?

I'm a french Canadian, so don't hurt me if my english can seem odd at time.
My youtube page: http://www.youtube.com/user/ZoneofDoom

31

Re: Development Resuming

AleX-treme wrote:
Andrew75 wrote:
OmochaoAbuser wrote:

Just wanted to ask if there is a timetable for the release of the demo.

Whenever I can, lol hopefully by end of the month.
Also, I feel like this release will be for bug reports mainly, not really a demo per-say.
Today I just got the Hud in game, the one seen in the 718 Demo.

That's cool to finally see the old good HUD! While i'm here, can you tell us what this new demo will contain? How many stage or feature/improvement will have compare to the 2011 demo?

That's a secret..... lol
There are many improvements, cant count them. however there are still some minor collision issues with environments, Regrettably I don't think these will ever be fixed.

AXSX Lead

32

Re: Development Resuming

On the topic of Space Queens, I personally think that track would be really great as the Special Stage song or the Title Screen song .... mainly because it's the most popular, famous track from the game and it stands out above all the other tracks .... my personal opinion, don't take it too seriously ....

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

33

Re: Development Resuming

I vote for it being the title screen myself.

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34

Re: Development Resuming

Make the game for sage 2013

35

Re: Development Resuming

Man, you guys are good, How'd you know I was going to use Space Queens for the title screen?!

AXSX Lead

36

Re: Development Resuming

Pure intuition tongue

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37 (edited by Shadowplayer 2013-06-14 11:11:28)

Re: Development Resuming

Because the title screen is usually the best song in the entire soundtrack .... though the only game I'm thinking of as an example is Sonic CD .... both the US and JP versions ....
By the way, I really like the instrumental version of "Toot Toot Sonic Warrior (You Can Do Anything)"
But I think it has no lyrics due to copyright reasons .... apparently someone who worked on that song had died  sad ....

I recommend using the audio from this version of Space Queens:
https://www.youtube.com/watch?v=OmaDfHU303E
.... it is the cleanest one I've found ....
The extended version in the one I found in the "Sonic X-Treme Data Dump" is the same song but has a split second clipped off at the beginning ....

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

38

Re: Development Resuming

Still no demo sad but I'm a bit patient.

http://internetometer.com/image/44320.png

39

Re: Development Resuming

Been doing a lot of work on the project lately,,, getting ready for the next Sage Expo. (whenever that will be) I want to have a lot of levels this time around.
Also I'll be releasing Jade gully in the next 2 weeks. Its done, and ready to play for the most part. just need to tie up a few Gameplay lose ends unrelated to Jade gully itself. ( hopefully that wont take 2 weeks though)

AXSX Lead

40

Re: Development Resuming

That's brilliant .... I can't wait  big_smile

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

41

Re: Development Resuming

Thanks Andrew I can't wait to play it

42

Re: Development Resuming

Cool, I've always wanted to play Jade Gully in it's true form. big_smile

http://internetometer.com/image/44320.png

43 (edited by GuywithPie3376 2013-06-16 23:53:14)

Re: Development Resuming

I think I know what music we should use for Jade Gully. I've found a cool remake of that old gameplay video of Jade Gully that replaces the Space Queens music with Emerald Clouds and adds sound effects.

http://www.youtube.com/watch?v=oeoX6M50iCM

I think the music fits pretty well. You should take this video into consideration, Andrew.

http://internetometer.com/image/44320.png

44 (edited by meepmeep189 2013-06-17 00:23:05)

Re: Development Resuming

Honestly for the first stage, I think the music doesn't quite fit. The Jade Gully concept music sounds a bit mysterious and foreboding for the first Green Hill themed stage. Maybe something more upbeat from the soundtrack.

Edit: This is a good example https://www.youtube.com/watch?v=yzV5k-9rY4k

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45

Re: Development Resuming

I kinda fits the setting and nature of the stage, plus it even says that it's supposed to go with Jade Gully.

http://internetometer.com/image/44320.png

46 (edited by meepmeep189 2013-06-17 01:09:18)

Re: Development Resuming

Streets of Gold was meant for Metal Blade yet Andrew has put it in Red Sands, and quite skillfully too. https://www.youtube.com/watch?v=qU-k90htzqk
No reason the soundtrack has to be deadlocked as it was only conceptual. I do see your point in wanting to keep certain pieces of music with their inspirations but I don't think the mood of the Jade Gully pieces really fits in a bright and happy level.

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47

Re: Development Resuming

I hope you use the Lost Boss extended mix for boss levels .... I actually like all the Sonic soundtracks before the guitar came in to play .... but that's my opinion, though I will agree there are a few gems from the more recent era ....

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

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Re: Development Resuming

Gonna start a music thread so we can move everything there smile

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49

Re: Development Resuming

meepmeep189 wrote:

Gonna start a music thread so we can move everything there smile

Great idea big_smile

DON'T READ THIS SENTENCE !!!! - Awww, too late ....

50

Re: Development Resuming

Hey Andrew, i went to Sonic Retro and i saw a comment of yours. You said you're planning something ''Big'' for the next Sage?

How big?  big_smile  Can you tell us? Or at least give us an idea of what to expect?

I'm a french Canadian, so don't hurt me if my english can seem odd at time.
My youtube page: http://www.youtube.com/user/ZoneofDoom