Re: New engine!
fantastic news and very informative you should contact Chris Senn e-mail for HQ sprites and ask for sprites/textures that haven't been made public a long shot but it couldn't hurt to try
also I don't think the sprites were down sized in quality to begin with I think they were made then they got to a point in the game and thought they could do better then went back and touched up the sprites to make them look better here is a good example:
today I'm going to be looking into ripping Tiara B sprites for you guys if you decided to do a 2 player version of the game
ps. I found 2 new enemys you dont have up there but I have to backtrack my way throught the internet to find them ill be sure to post them here if I find them again
pss. just a side note because it received little attention when I had originally brought it up will the sega saturn version of the game feature the jump solid ball animation featured in the e3 video or will it remain like it did on the Christmas demo where sonic jumps like the PC version just wondering
Yeah that fix up could have been what they did ,
however i think they had 2 seperate renders done,(Larger and smaller)
at which point they may have touched up the larger render like you showed,
however..it would have been much more work to scale the texture up from the small one,.
compaired to 1 press of the render key in the 3D app they used to initially generate the textures.
Notce how the below render reflection color's match the larger sprite's more closely..
to me it looks like the larger ones were scaled down, than color corected.
probibly needed to be done because of the performence costs coupled with the fisheye.
also you able to locate the missing sprites that you found awhile back?