I'm sure this is nothing new, ( as its nothing new to myself)
If you look closely at the enemy sprites shown in some of the early magazines that showcased sonic xtreme,
there were higher quality sprites than what were leaked on to the INTERNET for many of the enemies.
however a few of the high quality sprites have been shared threw that Def file package leak.
Just wanted to show a comparison here of the standard enemy pack that was released to the HQ ones,
And, I wonder if there were more high quality sprites of this nature made.
(its a real shame that they can't be used >__<)
In the pic, I made the 2 sprites to be a little bigger.
as well as kept the original sizes on the top right.
I'm really hoping to be able to grab a few more of the HQ sprites, or even the models themselves...
that would be really kick ass, as the new Engine we've been working on is starting to get to the point where enemies would be very useful.
Also Ive spent the last 4 days converting 1000s of enemy, and sonic sprites by hand into a format compatible with UDK engine,
This is start to finish for some sprite sheets.
Its a long and tedious process.... >__<
( First thing is to center the enemy, crop the image, create an alpha channel, mask the enemy in the color channel, select alpha channel, invert mask, drop white onto that so that we can get the transparent mask for the game engine.
The next step is to cascade all the images side by side ( all by hand, 1 by 1)
Here's what I've got in enemy sprites. ( there are a few missing as they are in the def file folder, ready to be converted tomorrow.
P.S. If anyone has more enemies that aren't listed above (excluding the ones from the leaked Def .pcx package) , please, i hope you can share them,
as its time to start setting up enemies for AXSX.