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Topic: The Redsands progress report.

Showing off my new custom Redsands texture and test benchmark stage, (stage wont be in final game)
Fisheye position related to sonic has not been finalized quite yet. (WIP)
http://img180.imageshack.us/img180/8470/redsandsneo.png

AXSX Lead

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Re: The Redsands progress report.

looks epic can't wait

^This is my post, and this is my signature <--

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Re: The Redsands progress report.

New in progress screenshot for Sonic Xtreme.
This is just a 3D render, Looks about the same in game minus the fisheye.
Sonic was tossed in for fun, ( yeah his scale is way off, but who cares)

I'm almost happy with the colors here, Water texture still needs alot of tweaking.
http://img822.imageshack.us/img822/6020/redsandswater.jpg

AXSX Lead

4

Re: The Redsands progress report.

Heres a newer water texture I've been working on.
Made the water a bit darker here,  perhaps a little to dark?
Its really to bad that all the original textures arnt available yet.

Tried to figure out the true shade of blue for the water they used, its really hard with all the different contrast levels in magazines and videos.
so I did a comparison with Sonic's Xtreme Sprits and our water texture, to that of sonic and water textures in mag scans and videos.
Seems the water's dark areas are as dark as sonic's dark areas, in some Magazine scans. while in others its the opposite.


When it comes down to it, the water may just end up being very far from what the original texture looked like. Aww well,
( yeah a different zone than the one I'm working on, but I think the water is the same here)
http://img155.imageshack.us/img155/5053/sonicxtremetgs107.jpg

Hnmmm.... Sonic's colors are pretty close to the water's colors at least.
http://img560.imageshack.us/img560/9176/newwatercolors.jpg

http://img576.imageshack.us/img576/6234/sonicsprit.png

AXSX Lead

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Re: The Redsands progress report.

That's definitely close!  it's missing something though I think...  I'm going to see if I can figure it out.

Our house
In the middle of our street!

6 (edited by CHAPAPA96 2010-12-24 12:55:53)

Re: The Redsands progress report.

Andrew75 wrote:

New in progress screenshot for Sonic Xtreme.
This is just a 3D render, Looks about the same in game minus the fisheye.
Sonic was tossed in for fun, ( yeah his scale is way off, but who cares)

I'm almost happy with the colors here, Water texture still needs alot of tweaking.
http://img822.imageshack.us/img822/6020/redsandswater.jpg

This image doesn't have the waterfalls going up and down the sides like this one
http://img340.imageshack.us/img340/1274/newson2.gif

I think thats all thats missing. Amazing work you guys big_smile

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

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Re: The Redsands progress report.

Kids, this is what happens when you hotlink X-CulT. Try this:

http://img340.imageshack.us/img340/1274/newson2.gif

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Re: The Redsands progress report.

segaloco wrote:

Kids, this is what happens when you hotlink X-CulT. Try this:

http://img340.imageshack.us/img340/1274/newson2.gif

woops fixed my post thanks for that lol

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

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Re: The Redsands progress report.

Wee gee, now all three of our posts are redundant xD Mods, do some magic I guess tongue

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Re: The Redsands progress report.

lol

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

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Re: The Redsands progress report.

level looks awsome
why wont the level be in the game it would be awsome to run around it it

PunBB bbcode testhttp://i.gpxpl.us/FbCYd/s.png
http://vdexproject.net/p/27917/trainer.png http://vdexproject.net/p/27917/party.png

12 (edited by Moop 2010-12-28 00:22:46)

Re: The Redsands progress report.

..It will be? Unless you mean the thing specifically in the picture, in which case it wouldn't be because it's a test area that's relatively small (right?).

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Re: The Redsands progress report.

will there be a background later on? if there will, what will it be like? big_smile

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Re: The Redsands progress report.

Time to show of this new custom texture filter I made for photoshop.
Basically its purpose is to give back some details to textures that were scaled down in the leaked Xtreme texture pack that originally had bigger texture counterparts shown in magazine scans and Videos.
Many of the early shown Xtreme screens illustrated textures at 64 x 64 and 128 x 128 res instead of 32 x 32.

Now this is not perfect, but it sure does look closer to the original screens when applied to the models.
Would have kicked ass and saved a lot of fucking around time if the original content were leaked.

(no blur filter or enlargement filter was used in generating the larger sized textures,
basically I had scaled up the 32 x 32 texture using hard edges ( nearest neighbor (preserve hard edges ) in photoshop so that the pixels look remained as if it had not been scaled up.
Than I had applied my detail adding filter to that.

From top to bottom
32 x 32 original leaked texture
64 x 64 the res I will be using for the stage I'm working on.
128 x 128 just to show it.
On model screens coming later.
http://img843.imageshack.us/img843/7277/comparei.png

AXSX Lead

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Re: The Redsands progress report.

OK Guys,,, updates on the texture.,
Took 3 days to develop the tech to reverse engineer some textures. and man am I beat....

Picture A:
Screen capture from the E3 Promo video.
http://img685.imageshack.us/img685/5628/tunel01compair.png

Picture B:
The Leaked DEF textures.
http://img694.imageshack.us/img694/1838/12889353.jpg


Picture C:
My step 1 custom Photoshop filter to give back details lost from picture B as it was scaled down.
Combined with.. drum roll !
My step 2 custom Photoshop filter used to re-add the Baked in lighting shown in the video. ( it even casts per pixel shadows!)
( I'm happy with how this has turned out, sure its not perfect but its loads better than B4.....

http://img825.imageshack.us/img825/6103/20548093.jpg

At first I Hand painted some normal and specular maps and baked the textures in max.
however the results were not so close even though they kicked serous ass.

More updates to come ! Soon maybe.......

AXSX Lead

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Re: The Redsands progress report.

yay updates!!!

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

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Re: The Redsands progress report.

This may be a stupid suggestion but have you looked into possibly using textures from games that came out during the Sega Saturn era? Like if you couldn't get the textures for the water maybe instead of creating your own, slightly tweak Croc water texture? Or Tomb Raider...or something. I think it'd give the game that real authentic Sega Saturn look

18 (edited by the0nlykyd 2012-11-14 00:25:40)

Re: The Redsands progress report.

The issue with taking textures from another game is it's less faithful to Sonic X-Treme, and faithfulness to the original content has repeatedly been stated as the prime goal (hence the small number of people working the project, as more people means more "original" ideas). I don't mind the water to be honest, even if it looks wacky. Sonic has had more outlandish looking gimmicks.

Edit, have you attempted to recreate the water texture used in the Crystal Frost stage? I don't know if it would mold well into the look of what you're doing but it might be worth an attempt.

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Re: The Redsands progress report.

Hmm I don't think I'd use textures from other Sega Saturn games.
the only one that springs to mind with similar textures would be Panzer Dragoon.

Also, we already have the origonal Crystal frost textures, but wont be using them for Red sands,

AXSX Lead

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Re: The Redsands progress report.

Those look great!
I hope you aren't majorly overworking yourself with all this--sleep is important, too!  smile

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Re: The Redsands progress report.

Moop wrote:

Those look great!
I hope you aren't majorly overworking yourself with all this--sleep is important, too!  smile

Yes sleep and my job. lol

AXSX Lead

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Re: The Redsands progress report.

Man I can not wait till this comes out big_smile great work on the textures as well!

Me like pie

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Re: The Redsands progress report.

Screen of PC version Red Sands level with fully functional spline pathways that were recreated by hand from the leaked .def file data. I would post a video but I think that it would ruin the fun when the new demo is available later this month.
http://img9.imageshack.us/img9/6373/ramps.png

AXSX Lead

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Re: The Redsands progress report.

while i was compairingthe photo to you work i noticed a few things

1. the top ceiling should be the same size as the bottom  [see pic] you were correct on it having 8 sides though  wink

http://sonicology.fateback.com/beta/xtreme/rs2.jpg

this picture is over saturated thats why the colors look so rich

2. There appear to be other textures used on this wall other than rock (too me it looks like metal) [ see pic]

http://imageshack.us/scaled/landing/10/metel.png

i must say i enjoyed you texture re-work it actually matches quite well to the original seeing that the leaked textures are clearly not the correct ratio fantastic work my friend  cool  cool  cool

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Re: The Redsands progress report.

Good observation but both tunnels come from separate builds of the game.
The top picture uses world rotations and the bottom picture has none. The top picture also has another texture for the magma pit walls vs the videos.
I've spent a long time to visually pixel matching the textures in both the video and the first screen to the textures with in the leaked .def release and found the corresponding textures used in the videos.

The top picture is rotated to show the ceiling on the left side. Notice the stalactites.
the bottom picture came from the video,
In the video when sonic moves up , so does the camera, which shows that the ceiling is wider than the floor.

Anyhow the 2 pictures are very washed out and its hard to see details, especially on the top picture.
After the remodel process, I had feedback from one of the original Xtreme team members for an accuracy check.

http://img833.imageshack.us/img833/9813/capturepji.png


Edit:
Its hard to see in a single picture, I recommend watching the video frame by frame.
http://www.youtube.com/watch?v=ue-jo2qWiFA

Here is the block layout.
Starting at the floor

Floor: 2 cubes wide,
Side ramp: 2 slope Blocks,
Side wall is 1 cube,
Ceiling ramp is 1 slop block
And the ceiling is 4 cubes wide,

P.S. there are no pipe textures that were leaked that fit the pixel patterns on the pipes on the side walls, however I had made some to replace them.

AXSX Lead