Re: Level Layout ideas wanted!
Yes we'll be doing world rotations in AXSX, I'm assuming the world rotations were still in the original engine when levels seen in the VHS were shot, And from the same time frame, there are a few levels that had layouts for rotational gameplay like many of the Death Egg levels, that were leaked, and even the later V053 build of the level editor have rotation setup tools available. Level rotations are optional by switching them on or off related to if Sonic is standing on a texture that has a level rotation mode flag imbedded into its settings and combination of being in ball mode.
AXSX uses the same rule except we didn't use ball mode to enable rotation mode if standing on a rotation flagged texture like the original game did, because at the time we set up our feature, we didn't have any playable xtreme leaks to play with, we'll add the ball roll rotation functon into AXSX but only for playing in the original ported levels mode of the game.
AXSX's main levels allow sonic to rotate levels just by running on flagged textures as seen in the video here https://youtu.be/kAEg94TrAJc