26

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Andrew75 wrote:
Moop wrote:

That is a really nice demo.
-Jumping from the diagonal ramp onto the tree, I noticed I would go sideways, then land on a corner of a tree block and then, if I pushed left a little, I would go on the block and revert the gravity back to normal.

Nice Finds Moop! And thanks for taking the time to post the results!
some of them are new to me,

For the Jumps from non rotational ramps,
We have yet to implement a world gravity system.
right now gravity works relative to whatever angle sonic last interacted with.

Yes yes, i know this is a bad illustration, with the crooked fall ,
just wanted to show the fall angle relative to jump.
http://img839.imageshack.us/img839/295/jumpo.png

I guess I'll leave that one out of the video XD
I love running around in this little zone, though. It's so fun smile

27

Re: Sonic Xtreme Christmas Demo (Version 0.1)

got two!!

so far ive only been able to do it on the frozen water surfaces but when u are on a lower surface

run right by pushing the right key then immediately push left and down and hold it if you do it all the way till you hit the wall you will just fall right threw it then GAME OVER!! hmm this seems to happen at any place where walls meet just play with the directionals alittle and you will fall threw the level

and if you run to a wall and the second you hit it push the other directional you will get stuck and you can spin around in circles

love how it is winter time in jade gully  lol

28

Re: Sonic Xtreme Christmas Demo (Version 0.1)

techdiff wrote:

got two!!

so far ive only been able to do it on the frozen water surfaces but when u are on a lower surface

run right by pushing the right key then immediately push left and down and hold it if you do it all the way till you hit the wall you will just fall right threw it then GAME OVER!! hmm this seems to happen at any place where walls meet just play with the directionals alittle and you will fall threw the level

yeah using Diagonal keys have no collision detection for walls whatsoever right now.

techdiff wrote:

and if you run to a wall and the second you hit it push the other directional you will get stuck and you can spin around in circles


Edit: really nice find!

AXSX Lead

29 (edited by Moop 2010-12-30 13:37:48)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Forget what I said if you read this post. I found my video in the Windows Temp files.  big_smile  big_smile  big_smile  big_smile  big_smile  big_smile

I know the video has weird glitches, I don't know why that happens, but it works... kind of. If you can't tell what's going on or the glitches are too bothering, I can try again. (I just need to crop it. It recorded in 1680x1050 but only shows up in a 640x480 box)

If I could just suggest 2 quick little things:
Would it be possible to run this in windowed mode?
Will later versions have invisible walls on (at least) the front and back of the stage?

30

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Moop wrote:

DARNIT ALL

I just had my movie finished and Camstudio freaked out on me. It seems that in finding bugs for you guys I find bugs in the video software...
Anyone know of a good free video recorder tool that can handle 1GB files and resolution changes to 640x480?

It almost worked.... Almost...

/endrant

If I could just suggest 2 quick little things:
Would it be possible to run this in windowed mode?
Will later versions have invisible walls on (at least) the front and back of the stage?


Windowed mode, sure,we can do that in a future release.

There were going to be invisible walls on this stage, but we thought it better to leave them out since if sonic rotated the level and jumped off in a strange direction after the level was rotated, sonic would be walking on one of these walls lol.
( i think i have a bit of an idea on how to do invisible walls for the stage that work the way we need them)

Hnmm,,,, why not take some screens and circle the troubled spots?

AXSX Lead

31 (edited by Moop 2010-12-30 14:33:37)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

I give up. Too much trouble to crop it.
(It's a 23 minute movie, with no music [You can add your own XD]... But I try to do each one of the glitches in order.)

Well, here it is. (Zipping it, will be up in a second)

32 (edited by CHAPAPA96 2010-12-30 16:34:08)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

bug:1
When you jump off the edge of a 45 degree angle back onto a flat surface the camera wont pan back to normal.
http://xeniczone.com/axsx/punbb/misc.php?item=6&download=0

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

33

Re: Sonic Xtreme Christmas Demo (Version 0.1)

CHAPAPA96 wrote:

bug:1
When you jump off the edge of a 45 degree angle back onto a flat surface the camera wont pan back to normal.

Oh yes thats an easy fix here,
Thanks!

AXSX Lead

34

Re: Sonic Xtreme Christmas Demo (Version 0.1)

I found towards the right side of the level there are some serious fall through ground bugs.  I'll try and video it.

Our house
In the middle of our street!

35

Re: Sonic Xtreme Christmas Demo (Version 0.1)

You could try Hypercam.  I think that is what I'm using to record all the official video.

I see your request Kaffeebohnson, I'm about to send it out right now.

I'm pretty sure you guys have already covered all the glitchs.  Very nice finds.

36 (edited by Omega 2010-12-30 15:53:43)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

There is a serious error with some polygons not being properly connected allowing sonic to fall yikes
I finally got some error pics:
http://xeniczone.com/axsx/punbb/misc.php?item=7&download=0

Our house
In the middle of our street!

37 (edited by Omega 2010-12-30 15:56:10)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Title screen drew itself inverted big_smile  I'm not sure how this one happened.
http://xeniczone.com/axsx/punbb/misc.php?item=8&download=0

Our house
In the middle of our street!

38

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Omega wrote:

There is a serious error with some polygons not being properly connected allowing sonic to fall yikes
I finally got some error pics:
http://xeniczone.com/axsx/punbb/misc.php?item=7&download=0

The polygons here are flipped on the model, I was waiting for someone to find this one,
Will be fixed next release.

Omega wrote:

Title screen drew itself inverted big_smile  I'm not sure how this one happened.
http://xeniczone.com/axsx/punbb/misc.php?item=8&download=0

Oh god ! my poor Metal Sonic !

AXSX Lead

39 (edited by Omega 2010-12-30 15:59:15)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

And finally, the bug I cannot reproduce to save my life.  I jumped up on a slanted surface and the screen disoriented itself for no reason.  I wish I could reproduce it, but I cannot.
http://xeniczone.com/axsx/punbb/misc.php?item=9&download=0

Our house
In the middle of our street!

40 (edited by Omega 2010-12-30 16:02:30)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

another quick question. Why not give us game maker's debug exe instead with a set of things you want checked in the list.
you know? debug with the watch whatever functions?  That would allow you to know exact X,Y coordinates.

Our house
In the middle of our street!

41

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Omega wrote:

And finally, the bug I cannot reproduce to save my life.  I jumped up on a slanted surface and the screen disoriented itself for no reason.  I wish I could reproduce it, but I cannot.
http://xeniczone.com/axsx/punbb/misc.php?item=9&download=0

It may be an easy fix if its what i think it is.
Did you jump up here from somewhere? or walk up?

AXSX Lead

42

Re: Sonic Xtreme Christmas Demo (Version 0.1)

I wish I could try this, but sadly the game is unable to run for me...

Is there anything I'm doing wrong?

You know what they say...

All toasters toast bread, not toast!

43

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Andrew75 wrote:
Omega wrote:

And finally, the bug I cannot reproduce to save my life.  I jumped up on a slanted surface and the screen disoriented itself for no reason.  I wish I could reproduce it, but I cannot.
http://xeniczone.com/axsx/punbb/misc.php?item=9&download=0

It may be an easy fix if its what i think it is.
Did you jump up here from somewhere? or walk up?

I walked I believe... I might have been bouncing though.  Anywho, Would you have objections to a Debug version being made by me?  I believe this would better allow for knowledge of what happened.

Our house
In the middle of our street!

44

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Omega wrote:
Andrew75 wrote:
Omega wrote:

And finally, the bug I cannot reproduce to save my life.  I jumped up on a slanted surface and the screen disoriented itself for no reason.  I wish I could reproduce it, but I cannot.
http://xeniczone.com/axsx/punbb/misc.php?item=9&download=0

It may be an easy fix if its what i think it is.
Did you jump up here from somewhere? or walk up?

I walked I believe... I might have been bouncing though.  Anywho, Would you have objections to a Debug version being made by me?  I believe this would better allow for knowledge of what happened.

the bugs reported so far are easily taken care of without a public debug version,
Thanks for the offer though! and thanks for taking the time to do some bug testing !
Next release will fix a lot if not all of the bugs reported so far.

AXSX Lead

45

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Kamehameha wrote:

I wish I could try this, but sadly the game is unable to run for me...

Is there anything I'm doing wrong?

What are you experiencing?

AXSX Lead

46 (edited by CHAPAPA96 2010-12-30 16:44:01)

Re: Sonic Xtreme Christmas Demo (Version 0.1)

I have no idea how this happened  big_smile
http://xeniczone.com/axsx/punbb/misc.php?item=10&download=0

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

47

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Kamehameha wrote:

I wish I could try this, but sadly the game is unable to run for me...

Is there anything I'm doing wrong?

I never got a request for a license so I assume that is what is wrong.  Your missing the license file.

48

Re: Sonic Xtreme Christmas Demo (Version 0.1)

How do I request for a license?

Is there a topicthat enables you to ask for one?

You know what they say...

All toasters toast bread, not toast!

49

Re: Sonic Xtreme Christmas Demo (Version 0.1)

Kamehameha wrote:

How do I request for a license?

Is there a topicthat enables you to ask for one?

You have to Email Xenic ,The instructions for getting a license are at the top of page 1 in this topic smile

Music that's cool that I have been into recently...
-Genesis: Suppers ready & I know what I like
-Egg: The civil surface (the whole album)
-Yes: Close to The Edge

50

Re: Sonic Xtreme Christmas Demo (Version 0.1)

I also had that glitch on the title screen with metal sonic.
and i encountered this glitch. While turning sonic the opposite direction he kept on sliding and went through a wall then i found a place where you could go on the wall with out the camera changing.
http://i1125.photobucket.com/albums/l583/ednoone/wrongside.jpg?t=1293744072

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